Play Pocket Reviews
Independent · No sponsored scores

The mobile games worth your thumbs — and the ones that aren't.

We're a two-person desk that actually plays the games before writing about them. No press-release rewrites, no inflated scores. Every game gets at least ten hours and a plain-English verdict, marked out of 10 on fun, depth, value and polish.

Latest reviews

Six games we've put real hours into recently.

Puzzle

Monument Valley

An hour-long architectural daydream that nobody else has matched. Short, but unforgettable.

Read review →9.0
Endless runner

Subway Surfers

The genre's comfort food: instant to grasp, impossible to put down, slightly relentless on the prompts.

Read review →8.0
Social deduction

Among Us

Magic with the right four friends, a lobby of bots without them. Still the best lie-to-your-mates app going.

Read review →8.0
Arena brawler

Brawl Stars

The most thumb-friendly competitive shooter on mobile. Generous now, but the roster is a long climb.

Read review →8.0
Party / battle royale

Stumble Guys

Cheerful, chaotic 32-player tumbling. A great five-minute laugh that the ad breaks keep interrupting.

Read review →7.0
Match-3

Candy Crush Saga

A genuinely clever match-3 wrapped in a decade of relentless monetisation. Fun until the difficulty wall.

Read review →7.0
Pipe puzzle

Flow Free

Refuses to add anything, and is better for it. Thousands of levels, no timer, no currency.

Read review →8.0
Physics platformer

Badland

One button and the best-looking silhouette art on the store. Short, strange, tense.

Read review →8.5
Timing arcade

Stack

Tap to drop a block. Miss and the tower narrows. A small thing that knows what it is.

Read review →7.5
Territory arcade

Paper.io 2

Loop around ground to claim it. Brilliant for a week, thin after that.

Read review →6.5
Endless runner

Sonic Dash

Smooth, well made, and hollow at the centre once the upgrade wall arrives.

Read review →6.5

How we score

Every review carries one number out of 10, built from four sub-scores we mark independently: Fun (is the core loop a joy?), Depth (is there a reason to keep playing?), Value (how fair is the free-to-play deal?), and Polish (does it run and feel good?). A 7 is a good game with caveats; an 8+ is something we'd recommend without hedging. We buy or download everything ourselves and take no payment from developers — more on how the desk works.