The mobile games worth your thumbs — and the ones that aren't.
We're a two-person desk that actually plays the games before writing about them. No press-release rewrites, no inflated scores. Every game gets at least ten hours and a plain-English verdict, marked out of 10 on fun, depth, value and polish.
Latest reviews
Six games we've put real hours into recently.
Monument Valley
An hour-long architectural daydream that nobody else has matched. Short, but unforgettable.
Subway Surfers
The genre's comfort food: instant to grasp, impossible to put down, slightly relentless on the prompts.
Among Us
Magic with the right four friends, a lobby of bots without them. Still the best lie-to-your-mates app going.
Brawl Stars
The most thumb-friendly competitive shooter on mobile. Generous now, but the roster is a long climb.
Stumble Guys
Cheerful, chaotic 32-player tumbling. A great five-minute laugh that the ad breaks keep interrupting.
Candy Crush Saga
A genuinely clever match-3 wrapped in a decade of relentless monetisation. Fun until the difficulty wall.
How we score
Every review carries one number out of 10, built from four sub-scores we mark independently: Fun (is the core loop a joy?), Depth (is there a reason to keep playing?), Value (how fair is the free-to-play deal?), and Polish (does it run and feel good?). A 7 is a good game with caveats; an 8+ is something we'd recommend without hedging. We buy or download everything ourselves and take no payment from developers — more on how the desk works.